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That spin move causes him to plant, set up the defender and whirl all the way around 360 degrees so that he's traveling in the same direction when he comes out of it. Quickly tapping up on the right analog stick when your player is moving will make him pull off a quick spin move but it's not the same spin move you get when you hold the right stick up. Moving with the ball, in the triple threat position or with his back to the basket are the three main situations your player will be in, but then again you can quickly go from one to the other and string moves together. Furthermore, you have different moves available depending on the situation. And when we say dozens of moves, we're talking about four versions of the crossover, three kinds of spin moves and all kinds of hesitation dribbles that can be performed with either hand. But the satisfaction comes from knowing that even when you're throwing down impossible reverse alley oops from behind the backboard you know you're still within the rules and conventions of the NBA.įreestyle control is revolutionary in that it allows the player with the ball to pull off a variety of offensive moves in the blink of an eye and that you determine the direction and variation of the move. The arcade fun comes from the exaggerated speed of the game and the dozens of new moves you can pull of with players using the right analog stick. Live 2003's attention to NBA details, rules and style of play is completely legitimate, yet gamers are given the freedom to repeatedly create exciting highlight-worthy plays that would keep the crowds cheering and coaches stressed out. Nine times out of ten schizophrenic sports games that try to force-feed wild over-the-top antics into an obvious basketball sim with rules and dimensions and everything end up pissing off fans of either type of game. Gameplay The most interesting aspect of NBA Live 2003 is that it somehow brings blatant arcade and simulation elements together to coexist peacefully in one game. Situational controller vibration alerts you for important in-game moments, such as a winding down shot clock.Classic jerseys from your favorite teams' glory days.Enhanced lighting, real NBA coaches, and dramatic camera coverage brings you closer to the game.Individual passing styles - player specific pass animations dependent on skills and attributes.More motion captures than ever before, where multiple players were captured simultaneously.Rebound logic has been tweaked to act more realisticly.
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Plus the new "freestyle control" system on the C-stick could actually be the gaming revolution that EA's marketing types have been hyping up so much. This latest version of NBA Live succeeds because it allows gamers to focus on the most exciting and entertaining parts of NBA basketball but with all of the rules and realism you'd expect from an all out NBA simulation.
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With Sega's popular NBA 2K series making the jump to all three next generation consoles last season, NBA Live 2003 pretty much had to do something great to keep EA in the game.
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Players can also feel the pressure of making a shot before the buzzer or a crucial three-pointer with their controller's vibration function.This is NBA Live's debut on GameCube, but the 2002 edition on other platforms was choppy, devoid of any basketball artificial intelligence and had too much focus on the flashy, more superficial elements of professional basketball. Adding to the realism are sideline coaches, on-court vocals, new crowd animations, and classic jerseys for the complete NBA experience. Player-specific dribbling, passing styles, and signature moves were also motion-captured and incorporated into gameplay, while post moves, pick-and-rolls, and charges were filmed using multiple athletes for more believable in-game player contact. Over 30 distinct animations for grabbing rebounds allow for more realism in capturing missed shots. New shot-blocking animations include swatting the ball into the stands as well as blocking off the backboard. Targeted areas include blocking, rebounding, dribbling, and the bumping and grinding associated with playing ball at an NBA level. NBA Live 2003 aims to improve upon specific areas of gameplay while an updated graphic engine allows for more player animations.